Monday, February 27, 2017

Effects

Effects I made in class. I am really proud of how these came out. They are not quite as the way I wanted them but hopefully in the future I can do better.


Tuesday, February 21, 2017

Bomb Research

I was trying to locate reference for my explosion however I fell short. The kind of feel I was going for was only seen in animated films. I wanted something cloudy, green, surreal. The closest thing I got was Lilo and Stitch's plasma cannon. I do know I want the effect to be cloudy. So a ribbon effect will be needed as small effects trail off.
https://www.youtube.com/watch?v=DCmS5ETn4K4

Thursday, February 9, 2017

My Bomb


My bomb was pretty successful, overall I am content with the results. It looks the way I envisioned it in my head. Yeah the plasma material and effects could be better but I plan to go and alter it again in time.

Tuesday, February 7, 2017

Race Track Concept

I have been in the process of brainstorming possible race tracks that would follow in suit with my car and my mine. The green glowing stuff is supposed to be a radioactive plasma, but I began to think of where this stuff came from and how it was made. Once I gave myself a solidified answer to those questions my race track concept was born.

My Race Track is going to be a mine full of radioactive crystals that are fed straight into a factory that produces the plasma. So in a sense it would be a combination of Dollywood's Mystery Mine and Sonic Riders' Egg Factory map. The player starts at the plasma's source, in the mine around all the crystals. I plan for there to be signs of there being a powerful industry behind the rocks extraction that the player will soon be introduced to with the rafters holding the tunnels up and the road that leads to the factory. The race track will initially be a production belt, the player will have to maneuver through the obstacles and keep other players from knocking them over as they navigate through.



I want there to be a pleasant use of complimentary colors with sharp bright greens of the crystals and the plasma, and a rusty murky brown color for the factory to keep the composition from being too harsh to look at. My biggest selling point is for there to be a giant tube of plasma in the middle of the factory that the player can drive through via a tube in the center, or possibly getting close to the vat of plasma that lines the floor of the factory.



Friday, February 3, 2017

Mario Kart 64: Choco Mountain Analysis

So in order to prepare for my race track grey box stage I had to analyze an already successful racing game. Mario Kart 64 was a game from my childhood, my father taught me how to play Nintendo 64 games before I could walk and talk. Super Mario 64, Diddy Kong Racing, and Mario Kart 64 all hold a special place in my heart. I decided to dig into one of the maps from Mario Kart 64 because I wanted to get an understanding of the success with simplicity. The console provided a lot of obstacles and limitations on game design, and yet it was still a popular game. I don't plan for my map to be simple by any means, but I do like things that set success in black and white so I can add my own colors and originality.


Exploding Barrel

My next project is to model a barrel/ mine and program it to explode in Programming For Artists. It's fantastic how things can correlate with one another in my 3 studio classes I decided to take this opportunity to program my mine that falls out of the back of the truck I am modeling in Computer Animation for Game Art. I didn't realize until doing some research that the explosion I wanted it to look like the plasma cannon explosions from my favorite animated film Lilo and Stitch.