Thursday, April 20, 2017

Boss Analysis/Brainstorming: Sans from Undertale


In the past couple of years a 8bit stylized game called Undertale has taken the world by storm. One of the most iconic elements in the game play is the numerous endings, and the 4th wall intelligence some of the characters have. The game keeps track of your actions in previous game sessions, and judges you based off of them. Early on in the game you are greeted by a lazy, joke poking skeleton by the name of Sans. In the pacifist route he is a friend, and someone you can count on occasionally. He's underestimated due to his lack of motivation throughout the game When you take the genocide route, and kill everyone in the game or take similar routes he shows off his true potential of being one of the most powerful bosses in the game.

Sans can take control of the player's icon, throw bones this way and that, and beast skulls can come in and blast power to try and injure the player. While controlling the player might be a little too far fetched for my current knowledge of Unreal Blueprint I may be able to make a similar fashion of projectiles that the player has to avoid. Since the boss of my game is going to be a witch I could have dark spiked come out of the floor or walls, perhaps even bring back mushrooms to spawn and be thrown at the player. Once the witch takes on 50% damage her movements are faster, the projectiles become harder to avoid, and so on.

Friday, April 7, 2017

Ballroom Blitz

My idea for my race arena is of a Ballroom. Kind of like a party, I got a lot of inspiration from Northwest Mansion from Gravity Falls and Beauty and the Beast. There's a giant fountain in the center, I plan for there to be destructible elements like tables, cake, presents, and every 2 minutes the whole room goes dark and turns into a blacklight rave!
mhensle1ballroomblitz.png