I played a few Print N Play games with my fellow classmates. We played Lance, Final Boss, The Big Time, and Sweet Nose. There was quite a range in complexity, some enough to frustrate my peers just in preparation. By far The Big Time has the most interesting artwork behind it in my opinion. The game play was great as well. The hardest game to construct was certainly Sugar Nose. The confusing cutting and folding guidelines, and the directions written in Chinese, and so many pieces made us unmotivated to play by the time an afternoon was invested to cut it and set up. I admired the games that had something new to me. Final Boss was practically a table top card rpg, and The Big Time was a delightful concept for a game. The thing that frustrated me the most was that for most of the games the directions were tricky to comprehend, and the first game was always full of errors out of confusion or miscommunication.


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