Thursday, September 15, 2016



















I came up with 30 rough concepts of board games I could try and create for a project in my class. I managed to come up with a more refined definition for 2 different games. "Don't Wake Mommy" and "Cubicle Carnage", the other ideas had some spark to them, but sadly there was not enough where I could get behind it and make something great out of it.

In "Don't Wake Mommy" There can be 2-6 players (kids) on the board. The board layout itself does not have a final goal, it loops around continuously. Each player's goal is to get "candy" by landing on blue spaces on the board. The one who reaches 30 candies first wins. However, if a player lands on a red tile, they have woken up mommy and you have to lose candies. Each kid has a unique attribute, for example one kid may have the ability to "tattle" or swap places with someone if they are caught on a red tile. Another may have an ability to "bribe a sibling" and give a sibling 5 candies to take a punishment for them. The result of gaining or losing candies is predicted by drawing a card the same color as the tile you land on. Some cards may gain 3-6 candies, help a friend gain candies, lose 3-6 candies or have someone lose candies with you.

The alternative "Cubicle Carnage" is a card based game. The story is that the 2nd Amendment has been tossed to the wind, the right to bear arms is obsolete, and guns have been destroyed, holding one is illegal. You are working in your office, and a zombie outbreak threatens everyone. You have to use cards, that are objects within your office to create a weapon. For example: a rubber band card, a ruler card, and a pencil card can create a pencil crossbow. At the beginning of each round all of the players draw 7 cards. If they can make a weapon from the list they survive the round, if they cannot make a weapon with the supplies they have they have to pull a card from the fate pile. There is a 60% chance your survive, and a 40% chance you get bitten and lose a life. There are two ways of winning, you survive without losing all 3 lives, or you pull the "boss room key" card in the deck. The boss key card basically gives the player access to the boss' office, who has a secret stash of weapons that ultimately would give the player who draws it victory.

No comments:

Post a Comment