In my Game Design II Class we are in the process of creating our own platform games. I invested quite a bit of time into creating the Level itself to where I fell a little flat when it came to the levels title. Since my map has burning ball obstacles in it, and I kinda wanted to give it a cave theme I decided to just call it "The Cave of Burning Balls". Essentially it consists of 3 small tutorial phases, each of the 3 introducing a new obstacle to the player on its own. The first introduces spikes, and moving platforms, the second introduces the burning balls, and the third introduces falling platforms. The fourth and final stage wraps all of it together with one last whack at all three obstacles in the same level. All of the levels have a similar component, the player cannot activate the portal to the next level until they obtain a colored coin that activates the portal.

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