Thursday, January 26, 2017

Thwomp




First pretty intense challenge in my Programming for Artists Class. I had to create a knockoff thwomp opponent that shakes the camera when it impacts the ground, and animate it with eyebrows and changing eye color. This was definitely a lot to learn, but it was definitely a great opportunity to learn about class blueprints, and numerous components that Unreal Blueprints have to offer. It took a bit of getting use to, math is something I excelled in during my K12 years. However it is not something I have used in a while, and I have never used it in art so I have to say that this is a pretty interesting way about things. Besides it's not completely math based, and it is a visual platform where you can see the code in a thread as it is working.

No comments:

Post a Comment